13 Minutes: The Cuban Missle Cirsis, 1962 is a card-driven microgame with tough decisions. During the game you will play five Strategy cards that you use to place Influence cubes on battlegrounds to score majorities, or to manipulate battlegrounds. Played cards turn into new battlegrounds so the world map is ever changing. Be careful, because each decision is important and you may trigger global nuclear war.
13 Minutes builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!